The editor collection / Lineage II

Your world.
Every layer, within reach.

From the scripts behind an interface to the light falling across a city. Four focused editors for shaping your Lineage II client.

Find your editor

Find your editor

One client. Four ways in.

Choose a layer to see how it comes together.

Your scripts workflow

UC Editor

Shape how your interface behaves. Follow your source from the first edit through linting, compilation and deployment.

Explore UC Editor
Source.ucUnrealScript source
Result.uCompiled interface
  1. Read
  2. Lint
  3. Format
  4. Compile
  5. Deploy

The collection

04 editors / Built for Lineage II

UC Editorv1.7.1

UnrealScript interface editor

Write, lint, compile and deploy client interface scripts from one window.

  1. Read
  2. Lint
  3. Format
  4. Compile
  5. Deploy

Explore UC Editor Pricing on request

Inside UC Editor

DatEditorv1.8.0

Unpack, edit and repack client .dat files

Read and write Lineage II client .dat files with the structures already described for you.

  1. Unpack
  2. Edit
  3. Repack

Explore DatEditor Pricing on request

Data tablesIllustrated workflow
.datRepacked client data

xDatEditor

Interface .xdat editor for modern chronicles

Edit the client's interface layout files with structures matched to your chronicle.

  1. Open
  2. Map structure
  3. Save

Explore xDatEditor Pricing on request

InterfaceIllustrated workflow
Interface.xdatUpdated interface data

UnrealEd

A world editor adapted for Lineage II

Shape maps, inspect assets and rebuild lighting in a native Lineage II workspace.

  1. Open map
  2. Edit world
  3. Build lighting
  4. Save

Explore UnrealEd Pricing on request

World buildingIllustrated workflow
.unr + assetsYour edited world

Start with your chronicle.

Tell us your client version and what you want to change. We’ll help match the right editor to your project.

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