Projects I'm Familiar With

Server builds I work with regularly.

  • L2-Scripts (All) — I work almost exclusively with L2-Scripts! L2JBaylee is built on top of L2-Scripts Bonux Edition. I firmly believe that L2-Scripts is the best foundation for your server.
  • L2J Mobius (All) — Some experience and can learn its architecture quickly. I deeply despise this project and do not recommend it.
  • Lucera (Interlude) — Not a lot of experience but its architecture is similar to L2-Scripts. I heard it is decent. I can adapt.
  • aCis (Interlude) — Not a lot of experience but it's simple enough to understand. I can adapt.
  • Eternity/FanDC (H5) — Not a lot of experience but its architecture is similar to L2-Scripts. I heard it is decent. I can adapt.

My Story

I started playing Lineage II in Chronicle 5. Somewhere along the way, wondering how things worked became more interesting than waiting for someone else to fix them. That’s how I ended up writing server code—and eventually doing it for other people.

I like servers with a point of view. Sometimes that means keeping Classic familiar; sometimes it means changing a system the original game never quite got right. Either way, I want to understand what your players are coming back for before we start changing things.

I write code I can explain and maintain. AI can help with the work, but it doesn’t take responsibility for it. I do. There’s still a lot of satisfaction in finding a stubborn bug, getting an interface to feel right, or seeing an idea finally work in-game.

What I Do

  • Server setup and configuration with a GitHub repository
  • Bug fixes and server/code optimization (daily restart → weekly restart)
  • Custom features and gameplay mechanics within limitations of the game client
  • Converting official (retail server) data into L2J friendly format
  • Full client upgrade of your current pack (like from Vanguard to Rose)
  • Interface design and customizations for all MODERN clients (must provide tools if I do not have them already)
  • DAT editing (this is an art that many people take for granted)
  • Consultations and practical advice on your server project

Projects I've Worked On

  • L2 Arcana (Server development) — Production server work and feature development
  • L2 Lionna/Arion/Pandora (Server development) — Production server work and feature development
  • Talking Island (Classic Remastered+ pack) — Custom Classic experience and pack development
  • Age of Splendor (Server development) — Production server work and feature development
  • L2 Savior (Server development) — Production server work and feature development
  • Melior.club (Server development) — Production server work and feature development
  • Innadril (Server development) — Production server work and feature development

Our Team

911reg

911reg

Lead Client Developer

Leading client-side development for maps, effects, textures, skills and more!

Languages
  • English
  • Spanish
Epica

Epica

Lead Server Developer

Leading server-side optimizations, cleaning up and maintaining the codebase.

Languages
  • English
  • Spanish
EmuDevs

EmuDevs

Client Reverse Engineering Specialist

Tackles specialized, high-difficulty client work involving reverse engineering and custom DLL extensions.

Languages
  • English
  • Russian
Gavanna

Gavanna

Game Designer

Community management alongside testing the server and features and the creation of new concepts.

Languages
  • English
  • Spanish
  • Armenian
Morientes

Morientes

Official Data Manager

Helping things run smoothly and obtaining/parsing information from official servers.

Languages
  • English
  • Romanian

What are you working on?

A new server, an awkward bug, or an idea you haven’t figured out yet—I’d like to hear about it.

Send me a message