The world doesn’t stop
when you step away.
Thousands of characters on autofarm, over 50,000 NPCs, and smooth operation reported by Baylee.Operator-reported experience, not a measured player limit.
On autofarm, not standing idle.
A populated world, under load.
One snapshot. Real context.
- Online players
- 1,200
- Spawned monsters
- 50,000
- Autofarm
- On
Reported by the L2JBaylee team. This snapshot is separate from the broader workload report above and the idle-memory comparison below.
A closer look at CPU.
- Processor
- Not supplied
- Logical cores
- Not supplied
- Observation window
- Not supplied
- Capture tool
- Not supplied
No CPU capture supplied yet. Average, peak and hardware stay unreported until a profile is available; smooth operation alone is not a CPU measurement.
The worlds people return to.
Operator estimates of average online populations. These are observations, not player limits.
What these numbers mean
Online players. Population figures are operator estimates. Source and server sample size appear in each build’s details; observation periods have not been supplied. These are not a controlled capacity test or a maximum player count.
Startup and idle memory. Same machine · full NPC spawn · out-of-the-box configs Chronicle, configuration and workload can change results. The CPU panel describes the reported deployment only, not a cross-build comparison.
Chart scale. Every bar starts at zero. The hatched end of a population bar preserves the supplied range instead of turning it into a precise average. Missing data stays unplotted.
