← All editors

A world editor adapted for Lineage II

UnrealEd

Shape maps, inspect assets and rebuild lighting in a native Lineage II workspace.

  • Pipeline Open map → Edit world → Build lighting → Save
  • Price on request
World buildingIllustrated workflow
.unr + assetsYour edited world

What it does

Open existing Lineage II maps, work with scene objects and terrain, then rebuild lighting and save a revised map. Integrated browsers cover textures, sounds, static meshes and animations. Compatibility is checked per client and package profile; enquire with your target chronicle before choosing a build.

  • Map editing with terrain, actors and static-mesh controls
  • Day/night scene preview and Classic lighting rebuilds
  • Texture, sound, static-mesh and animation browsers
  • WASD camera navigation, search and paste-at-camera tools
  • Save supported map and asset packages in their original Lineage format

Made for your client

Share your client version and the files you want to work with. We can confirm compatibility and help you get started with UnrealEd.